I could forgive them for their aesthetics aging poorly - as most early 3D games have - but the real sin was in how it and NWN2 (and Dragon Age: Origins to a degree as well) played. You can google Trent Oster and NwN and several interviews and articles will pop up where he talks about all this stuff including about his days at Bioware developing NwN.īut these elements are exactly what I hate personally, and the party-based single-player experience is the one non-negotiable thing I want in my RPGs. He agrees that NwN's OC was not particularly good, but he doesn't care, because players playing in a co-op way in fan-created modules in a persistent world is what he loves because he considers it to be the truest experience to a table-top gaming experience. It's these gaming elements Oster really loves. Emphasis also on people playing in a persistent world setting.
I think the main thing for him is that NwN was a non-party-based game where the emphasis was on multiplayer/co-op gaming. I also agree NwN2 is waaaaay better than NwN. All the same I agree that Neverwinter Nights 2 is much, much better. I guess it could be argued that Neverwinter Nights 2 placed more emphasis on the campaign over the editor and that could be a fundamental disagreement he could have with regards to the original. In my experience people usually view the campaign as better but the editor as worse (I don't know if this applies to a majority but it has applied to a majority of the opinions I've read/heard/seen). I would really like to know in which way he disagrees with Obsidian, NwN2 certainly had its problems but I'm pretty sure that anyone consider it a better game than the first one. By contrast he has openly stated he fundamentally disagreed with the direction that Obsidian took with NwN2 and sees NwN2 as an inferior game to NwN. The reason they're doing NwN:EE is because Beamdog CEO Trent Oster has a personal love for that game and sees it as "his baby" from his time at Bioware. Regardless of licensing issues, I very much doubt Beamdog has any interest in a NwN2:EE. I'd be willing to pay even for a bugfix edition, with reenabled master servers and reintroduction to Steam, so some new players can experience this gem. My beloved favorite developer, I'd kiss your feet if you'd even consider just giving it to Beamdog or whoever is willing, I'll include the ankles if you do it yourself. I want it, I need it, and the world needs the NWN-style multiplayer, there's no other game that does it anymore. Well, since NWN1 just came back from the dead, sort of, there just has to be a NWN2 Enhanced edition. The last straw for me was the Gamespy shutdown, I had no hope to get any players anyway so threw it all in the bin. NWN2 was really a diamond in the rough, so much potential but so many bugs, bad luck, unfinished things. After playing a bit of Beamdog's NWN1 EE I loaded up my old module (planned PW) that I gave up on some years ago and noticed how much I miss the game, the multiplayer and the world building. I already posted this in the NWN2 section, but I doubt anyone ever goes there anymore. Please do not bug us with these sort of requests.This is not a suggestion, this is begging. So, how can I donate?Ĭlick here to learn more about donating.
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